So a bit of background - This project started in mid to late 2016, where I worked with other university students, 4 students in fact, and we worked together with a client in Morley, Perth. This client's name was Glenn, and he is a game developer who creates his own escape games - the type of escape games you can immerse yourself. How do I describe it..? It's not the type of escape game you play on the computer or through a screen, but rather you, are put in a room with your friends and you have to figure out some puzzles to get out of the room. It's a real life type of experience. Perhaps to be more accurate, it is more like if you were to pay for a rollercoaster in an amusement park or an experience in a haunted house, this one, you pay for the experience of trying to escape from an themed escape room.
When we met Glenn, he let us experience his escape room, which was Egyptian-themed tomb. It was enjoyable, challenging, and definitely something unforgettable. His next room, he was planning to have it sci-fi themed, this would be our next project.
In this project, we worked together with Glenn to create game props, puzzle ideas and help him design the next escape room.
For me in particular, I worked on the spaceship logo and access card roles, the roles different players can immerse themselves in. I had to brainstorm a few different roles and think of a few different ideas for the spaceship. Glenn wanted a grungy, a bit old-school type of spaceship yet seem "cool"? (an unhelpful word when designing things, is to use the word cool. What does a client mean when they say they want a design that's cool?)
Proceeding on, I had created even more variations for the access card prototypes, it was fun for a while but again, I wasted a lot of time playing around and thinking I was being productive, but really, I could have moved on. At one point I did feel like there was a final design for each role, but then I also wanted to show that I could make more variations since I didn't feel confident with myself or my design skills at the time.
Something else I haven't included was that I made a fonts collection which was used to help the client chose suitable fonts for the room, but I did not include it, since I think this project is already so busy. (Just thinking of the viewers seeing the amount of variations and process work I've uploaded. It's crazy, but I want to show the journey it has taken to get to the final results.)
I want to give credit to Harry, the other designer in my group, he helped to align the logo and access card icons that I made, and this helped in presentation. I wasn't very skilled at aligning but I was able to learn many things from the other designers and cooperative design from working together as a team.
I appreciate it you appreciate the project, and if there is any comments, please feel free to leave them here. Thanks again, and I hope you enjoy going through this journey with me and continue supporting my development as a designer!